This article is about the customizable border. For the physical edge of the playable world, see World boundary. For the phenomenon that existed before Beta 1.8, see Far Lands. For the command, see Commands/worldborder. Show Not to be confused with Border. The world border is the current edge of a Minecraft dimension. Appearance[]The world border from the outside using the /tp command. The world border appears as a series of animated, diagonal, narrow stripes. The world border is tinted depending on how how size changes. When the border is not moving, the stripes are a translucent aqua color. If the border is expanding, the stripes appear green (the translucency of this green is unknown); if the border is shrinking, the lines appear red (the translucency of this red is also unknown). If the world border is moving but its size is not changing, what color it appears as is unknown.[more information needed] The world border appears different depending on the current graphics setting, which is very likely not intended;[1] on Fast and Fancy it appears as light and translucent, but on Fabulous! it appears considerably darker. Size[]The world border is essentially a giant bounding box; by default, its center lies at coordinates above Y: 255. With commands, the size and position of the border can be modified. The world border always behaves in full block increments, even if it is set to a partial block. Its default size and location remain the same across all three default dimensions. Custom dimensions can have individual sizes. If it is in the Nether, it appears red, regardless of whether the border is expanding, shrinking or not moving. Effects[]On entities[]Most entities, with exception to some projectiles, are unable to move through the world border. If a dispenser or dropper is placed so that it directly faces the edge of the border, then items, projectiles, TNT, etc. can be fired outside of the edge of the border. Any items fired out of a dispenser float in midair; if an item is dropped from the player inventory, the item falls normally. If a mob is spawned from a dispenser via a spawn egg, the mob behaves normally. Spiders can climb the world border, and endermen can teleport outside of it. Any players on the outside of the world border (with exception to those in Creative or Spectator mode) take constant damage as long as they are outside the border. The amount of damage depends on the distance to the border. While players themselves cannot move through the world border, even if they manage to go ahead of chunk loading, they can reach the other side of the world border through other means, including:
Entities cannot spawn naturally outside the world border. They persist without taking damage if they spawned before the world border gets shrunk by a command. On blocks[]Players cannot normally place and destroy blocks, nor interact with objects outside of the world border, as there are no hitboxes. It is possible to place blocks outside of the world border, either by placing the block against one that is inside the world border or by using commands. Most blocks still function outside the world border, and most redstone contraptions still function as well. Exceptions include falling blocks (such as sand and gravel), which drop as an item, and pistons or hoppers, which simply don't function. Explosions from TNT and other sources also work normally, destroying terrain outside of the border. Light from torches and other sources also remain unaffected. Liquids flow through the world border, so long as they are placed inside the border. Liquids can flow through the border and continue flowing until reaching their flow limit. Liquids cannot be placed on the outside of the border.[2] Liquids placed via a dispenser flow as normal. Mixing water and lava with a dispenser results in the flow of each liquid abruptly ending, presumably because the stone, cobblestone, or obsidian that would normally generate does not. When set to invalid values[]The world border size can be changed by manually editing the level.dat file. In any case, there remains a world boundary at 30 million blocks on both the X and Z axes.
Commands[]Set/worldborder set <sizeInBlocks> [timeInSeconds]Sets the border to a square region with the specified size in blocks as the width and length. Optionally, a timeInSeconds may be specified such that the border grows or shrinks from the previous width to that being set over the specified time in seconds. If timeInSeconds is not specified, the world border changes immediately. To reset the world border size, set sizeInBlocks to 59,999,968. The border still grows or shrinks and the animation displays even if the game is paused.Center/worldborder center <x> <z>Sets the center of the area inside the world border to the specified <x> and <z> coordinates. Tilde (~) can be used as a relative coordinate. To reset the world border center, set both <x> and <z> to 0 (zero).Add/worldborder add <sizeInBlocks> [timeInSeconds]Adds or subtracts sizeInBlocks to/from the current world border width and length. sizeInBlocks may be a positive or negative number. Optionally, a timeInSeconds may be specified such that the border grows or shrinks from the current width to that being set over the specified time in seconds.Damage /worldborder damage buffer <sizeInBlocks>Sets the number of blocks a player may safely be outside the world border before taking damage. The default is 5 blocks./worldborder damage amount <damagePerBlock>Sets the amount of damage a player takes when outside the world border plus the world border buffer. The default is 0.2 damage per second per block.Warning/worldborder warning time <timeInSeconds>Causes the screen to be tinted red when a contracting world border reaches the player within the specified time. The default is 15 seconds. The tint does not display if the user is using fast graphics./worldborder warning distance <sizeInBlocks>Causes the screen to be tinted red when the player is within the specified number of blocks from the world border. The default is 5 blocks. The tint does not display if the user is using fast graphics.Get/worldborder getReturns the current width of the world border.Data values[]World data[]Java Edition:
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Issues[]Issues relating to "World border" are maintained on the bug tracker. Report issues there. Trivia[]
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How do you set a permanent world border in Minecraft?Setting Up A World Border. Specify the center of your world border by using the command /worldborder center <X> <Z> , replacing <X> and <Z> with your X and Z coordinates. ... . Once the center is set, you can now specify the size of the world border using the command /worldborder set <size> .. How do you get a world border in Minecraft?The easiest way to reach the world border of the game is by teleporting command. Players can open their chat and enter the command to teleport them to 29,999,872 on either of the horizontal axis.
How do you set the world border to 100 blocks?"/worldborder set <size> <time>" will command the border to grow or shrink to a designated size over time. By default, the time value is in seconds so for example "/worldborder set 100 30" would set the border to a size of 100 blocks over the course of 30 seconds.
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